Форум о рекламе, телевизионном дизайне и архитектурной 3D визуализации. / 3D Character Animation TutorialФорум о рекламе, телевизионном дизайне и архитектурной 3D визуализации.TELEDIZAIN.RU VIPMASK.COM 3DROLIKI.RU STROIM3D.RUГлавная Пользователи Поиск Регистрация Войти Выделите нужный текст в сообщении и нажмите на ссылку Цитировать. Выделенный текст будет помещён в форму быстрого ответа как цитата. Вы не зашли. Версия для печати Страниц: 1 Главная » Персонажная анимация » 3D Character Animation Tutorial#1 2007-10-31 23:25:10vipmaskAdministratorЗарегистрирован: 2007-10-19 Сообщений: 46 Профиль 3D Character Animation TutorialBy Kurt McEllhenneyforDr.Roger Webster, Millersville UniversityAbove are pictures of the initial court which was modeled for the basketball character animation. CHARACTER ANIMATIONSTEP 1:Create a mesh and a biped.Sample Mesh from 3D Studio Max The above is a mesh created from the origional sample mesh from 3D Studio MaxCreating a MeshThere are many ways to create a character mesh. Create it using 3D Studio Max's objects like spheres and cylinders. Create it using AutoCad And others... Creating a BipedUse Character Studio Plug in to create a simple Biped Make the above selections in the creation tab of 3DSMax to create a biped STEP 2:Attach Mesh to Biped 3D Studio Max Product Manufacturer Follow these directions at www.taffix.com to get to the tutorial which explains how to attach the mesh to the biped.Click on Tutorials Click on CStudioBasics Begin reading...the beginning goes over some of the stuff explained above, but then goes into how to to attach a mesh to a bipedAlso here are General Directions for attaching a mesh to bipedGet the Biped and Mesh in the ""Reference Position"" which will get them ready to be attached In the picture below the feet are a little big. Use the scale option within 3DSMAX to reduce the size of the biped's feet 1. Select all objects which make up the mesh2. Goto the modify panel. Select More, scroll down and select Physique as seen in the above image then click OK.3. Next you want to keep the mesh selected, click on attach to node (#1 above), pick Bip01 (#2 above), pick (#3 above), and finally initialize (#4 above). No changes to parameters necessary.4. Select a piece of the biped (any part will do), goto the motion tab, click on the folder icon (as seen above), and pick a .bip file out of the 3DSMAX folder ""cstudiotutorial"". When you add a .bip file you can see it will create deformations to the mesh. Envelopes need to be adjusted to cover all vertices.5. Select the piece of the mesh including the hands, Click Sub-Objects, choose Envelope, select all the finger, hand, and forearm links.6. Under Envelope Parameters click the [Both] button and change the Radial Scale to 2.0 instead of 1.0.7. Then if other vertices need work select individual envelopes and play with the Radial Scale, Parent Overlap, and Child Overlap until the mesh looks better. Hint: Try to make the envelopes as close to the same size of that part of the mesh or a little bigger.Note: A very helpful tool for this is 3DSMax's Tutorial 4, Lesson 3STEP 3:Animation Create the initial frame where the animation will beginDecide on the animation you want to createCreate the key frames of the animationIf more key frames are necessary then create them between the already created key frames.Make Necessary fine tuning to animation Render the animationNote: Lights and Camera angles are extremely importantAnimation ExamplesBounce Basketball1. Select the pelvis of the biped you want to animate2. Create Biped footsteps (since we are dribbling a basketball we use running steps). This is done by clickin on the motion tab, select the footstep icon (#1 above), select the run icon (#2 above), and then click on create multiple footsteps (#3 above).3. Now you want to adjust the parameters the way you want them.The parameters to look at most include:Which Foot to begin with (In general on the left side)Number of FootstepsActual Stride WidthIn First Step:Actual Stride HeightTime to next Footstep **NOTE: If you want more frames to animate between steps make this largerYou may find the other parameters helpful, but these seemed to be the ones I changed the most.4. After this you will need to create keys for the inactive footsteps by clicking the inactive footsteps button 5. If you want to deactivate footsteps press the deactivate footsteps button 6. Now that the footsteps are created you can test the animation by using the play, fast forward, rewind, and other buttons at the bottom right of the screen.7. Next you want to animate the ball. In the text box in the above image goto the frame you want to change the animation in.8. Click the animate button in the above image and adjust the scene according to how you want it to look on that specific frame.For a Basketball Bouncing: Pick 3 key frames Frame 1: Animate the one frame with the ball on the character's hand.Frame 2: Animate the ball on an angle, parallel with the way the character is running, and create the frame where the ball is on the ground.Frame 3: Animate the ball back up to the character's hand on an angle.Note: 3DSMax seems to calculate the shortest distance between Key Frames.If you look at my animation of the ""Jordan Dunk"". It needed almost every frame to be a key frame due to this calculation. The basketball would not stay on the characters hand if I had many frames between key frames. There may be another way to take care of this problem, but I did not figure it out yet if there is a way. 8. Render the animation. Settings to set in the Render window.The quality is definately cut, but viewable.1 Every Nth Frame: 2 2 Output Size: Custom 3 Aperture Width: 20.0 4 Width:260 5 Height: 200 6 Image Aspect: 1.3 7 Pixel Aspect: 1.0 8 Click on the File button. 9 Click on setup. Enter the following: 10 Compressor: Indeo video 5.04 11 Quality: 85 % 12 Key Frame Every 15 frames Неактивен Страниц: 1Главная » Персонажная анимация » 3D Character Animation TutorialBoard footerПерейти Наши новости Как оставить сообщение в форуме. Открытие форума Совещание Отзывы клиентов Вопросы по работе сайта Разбираем по частям. RENDER FARM Для клиентов Телевизионная реклама Звук очень важен Технология производства Корпоративное кино Персонажная анимация Маркетинг и реклама. Рекламная 3D визуализация Что нужно для заказа 3D визуализации. 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